Tuesday, 29 March 2011

Shot 09

Okay heres the hand shot. I've changed the timing and most of it is on singles now as it felt too slow on doubles. Would like to know other peoples responses to it before I cut each frame to insert the background detail of the page (which I will post above this).

Friday, 25 March 2011

I fixed the production schedule.

My math is now not completely incorrect.

---Grace

@James Trimm

Your background is with Andrew Stalley. Text me if you don't have his contact information.

---Grace

Wednesday, 16 March 2011

Collective Group Whispers (from sound studio)

Whisper recordings by musicconsumer



These are the whispers that we recorded in the Sound Studio, note that Alison' recordings are in three parts as this is how it was recorded.

Tuesday, 15 March 2011

Softimage Desk Scene




Here are some screen shots from softimage, where we modelled a simple scene with the layout and character so that we can explore all the different camera angles that we are using in our animation.

Wednesday, 9 March 2011

Animated text idea



A video for an animated text idea, dropped for it being to literal; considering the same words will be heard on the audio of the film.

Sunday, 6 March 2011

More detailed production schedule (edit: shots assigned)

Hey look at that, more information:


Here's the shot information Eifion sent to me:

shot 01 = 232 (116) [claimed by Farideh]
shot 02 = 61 (~30) [claimed by Nathan]
shot 03 = 52 (26) [claimed by Nathan]
shot 04 = 67 (~33) [claimed by Farideh]
shot 05 = 114 (57) [claimed by James]
shot 06 = 140 (70) [claimed by Alison]
shot 07 = 85 (~42) [claimed by Eifion]
shot 08 = 99 (~49) [claimed by Alison]
shot 09 = 198 (99) [claimed by Eifion]
shot 10 = 173 (~86) [claimed by Grace]
shot 11 = 315 (~157) [claimed by James]

credits = 135 (~67) [claimed by Farideh]
animated logo = claimed by Grace

James and Grace tag-team for backgrounds.

Oh, and for the lucky soul doing shot 11, if you work at the minimum capacity I laid out, it's actually gonna take you about 18 days.

I'll place claims on this post as they're called in.

G

Number of frames to each shot

shot 01 = 232
shot 02 = 61
shot 03 = 52
shot 04 = 67
shot 05 = 114
shot 06 = 140
shot 07 = 85
shot 08 = 99
shot 09 = 198
shot 10 = 173
shot 11 = 315

credits = 135

Storyboards








Here are the storyboards without the notes for everyone to take

Animatic Frame Numbers

I apologise for not having a proper table but Excel on mac is confusing.

Production Information for the Well Informed

This is what the pre-production schedule looked like:

Working on the production schedule. I don't have the time notes at this time, so the production schedule will be more detailed at a later date, but this is the information I have so far:

  • There are 71 seconds in the animatic. Using that as a control timeframe, we need to put out 17.75 seconds per week (or 213 frames per week). If we work on a 4 days per week work schedule (Mon, Tue, Thurs, and Friday), then we as a group (because everyone will be animating) will only have to put out ~9 frames per day. 
  • Obviously this will fluctuate a little since I'll be assigning specific shots to each animator. I can do the math on individual animators once I have those assigned.
This is the shot information so far (I used the storyboard Alison sent out, so that's what I mean by "thumbnails"):

Thumbnails 1-4 = Shot 1
Thumbnails 5-6 = Shot 2
Thumbnail 7 = Shot 3
Thumbnails 8-9 = Shot 4
Thumbnails 10-11 = Shot 5
Thumbnails 12-13 = Shot 6
Thumbnails 14-15 = Shot 7
Thumbnails 16-17 = Shot 8
Thumbnails 18-19 = Shot 9
Thumbnails 20-25 = Shot 10
Thumbnails 26-30 = Shot 11

Credits (or "Shot 12") to be added in digitally.
(Credits can go to either Farideh or Eifion)

Now, some of these are considerably shorter than the others. You guys can pick and choose the shots, if you want, but whoever gets the shorter scenes will be doubling up. I suggest the animators amongst us with the most skill take on shots 10 and 11 since they are the most in depth (as well as the longest). The animators who volunteer for 10 and 11 will not be required to take on any other scenes if they do not wish to.

Hey look, a production schedule:

I know it's not terribly impressive at the moment, but once I have the time notes, I'll be able to accurately pinpoint when each scene should be done. If we follow this schedule in it's absolute form, we should have no worries about getting this thing done on time. Also, this allows for there to be two weeks editing time before printing the DVD. The two week grace period allows for Nathan, Farideh, and Eifion to edit and add sound to their hearts' content, the rest of the group to fix anything that needs fixing, AND we should have time to make some nifty cover art and arrange all of our data together before handing the project in after the break.

ENJOY.
Lt. G

Pre-turnaround Character Development

Here are all the sketches leading up to the final design of our character from Grace Suarez:











Thursday, 3 March 2011

Hey look, a turnaround.

The rest of my character sketches are on the way. Just need to clean them up. ;)