Tuesday, 5 April 2011

Gee's Animation: Line Tests AND Reference Footage

These posts are copy-pasted over from my personal blog. They will be divided up by their post titles, ordered from oldest to newest.



That's How the Cookie Crumbles

...or that's how the cardboard box falls over in the kitchen.

Reference footage of pushing a tall object thanks to my friend, Tim. : )

[insert reference footage here]

Breathing Line Test




A little breathing cycle for my shot (10). Poor little guy. :(

I don't know if I should make it slower or not since it is a "shuddering" breath. I might shoot more frames before I draw any more.

Nicknamed the animation FEAR. Hope I don't get sued by Monolith Productions. : P

EDIT:
New take shot on three's.


Blurgh. It stutters far too much. :T I'll just keep the original two's shot unless someone tells me to change it.

Will the Real Atychiphobiac Please Stand Up?

Last line test post, I swear.


This didn't come out nearly as angry as I wanted it to, but it might look okay once I feed it into the whole sequence.

I might also replay some of the timing and add a short "bounce" to the ending position. When someone slams their hands onto a flat surface, they lean into a little, no? I should tape someone doing that...

brb going to bother strangers

Further Line Tests

Did these line tests of the rough animation I completed over the weekend.

Just character animation:



Just paper animation:


And I animated them together, and here it is:


Notes I took on these sequences:
- Keep neck consistant
- Look at push motion (add in smoothing frames)
- anticipation shoulder lean
- frame 37 to contact, anticipate the bend then push
- smoothing frames to falling paper
- left leg suddenly becomes his right leg
- forearm appears and disappears, fix!

I also re-drew some of the arm movement on the stand-up sequence, to add more emphasis to the slam, and this is what happened:


His arm looks like his arm is having a seizure. Ron also pointed out that the actual standing motion is a bit too robotic. To go simply from point A to point B is not natural. So, he suggested I lean my character forward to create a more natural flow to the movement. On top of that, my friend Steve also suggested I added a bend backwards to help anticipate and exaggerate the slamming motion of the hand. So, adding both the bend forward and back, hopefully this will give me enough frames to do a more effective slam.

SLAM.

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