That's How the Cookie Crumbles
...or that's how the cardboard box falls over in the kitchen.
Reference footage of pushing a tall object thanks to my friend, Tim. : )
[insert reference footage here]
Breathing Line Test
A little breathing cycle for my shot (10). Poor little guy. :(
I don't know if I should make it slower or not since it is a "shuddering" breath. I might shoot more frames before I draw any more.
Nicknamed the animation FEAR. Hope I don't get sued by Monolith Productions. : P
EDIT:
New take shot on three's.
Blurgh. It stutters far too much. :T I'll just keep the original two's shot unless someone tells me to change it.
Will the Real Atychiphobiac Please Stand Up?
Last line test post, I swear.
This didn't come out nearly as angry as I wanted it to, but it might look okay once I feed it into the whole sequence.
I might also replay some of the timing and add a short "bounce" to the ending position. When someone slams their hands onto a flat surface, they lean into a little, no? I should tape someone doing that...
brb going to bother strangers
Further Line Tests
Did these line tests of the rough animation I completed over the weekend.
Just character animation:
Just paper animation:
And I animated them together, and here it is:
Notes I took on these sequences:
- Keep neck consistant
- Look at push motion (add in smoothing frames)
- anticipation shoulder lean
- frame 37 to contact, anticipate the bend then push
- smoothing frames to falling paper
- left leg suddenly becomes his right leg
- forearm appears and disappears, fix!
I also re-drew some of the arm movement on the stand-up sequence, to add more emphasis to the slam, and this is what happened:
His arm looks like his arm is having a seizure. Ron also pointed out that the actual standing motion is a bit too robotic. To go simply from point A to point B is not natural. So, he suggested I lean my character forward to create a more natural flow to the movement. On top of that, my friend Steve also suggested I added a bend backwards to help anticipate and exaggerate the slamming motion of the hand. So, adding both the bend forward and back, hopefully this will give me enough frames to do a more effective slam.
SLAM.
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