Hello everyone! Since we're now in the testing and finalizing stage of our animation, I figured a little tutorial on how to easily add the "white ink" texture into your animation should be on hand for the group to reference. Hopefully I've broken down this enough so everyone can understand it right off the bat, but feel free to message me with any comments/questions.
Click "Read More" to begin!
Tuesday, 5 April 2011
Gee's Animation: Line Tests AND Reference Footage
These posts are copy-pasted over from my personal blog. They will be divided up by their post titles, ordered from oldest to newest.
Sunday, 3 April 2011
OH HAI THERE.
I know it's spectacularly late to say this, but the pen the character is holding is a biro pen with a white body and a black cap. Le oops.
ALSO, just as a reminder, please have your animated sequence captured by the end of Monday. That way the editors can take their time editing the sequences together. : )
Good luck everyone!
G
ALSO, just as a reminder, please have your animated sequence captured by the end of Monday. That way the editors can take their time editing the sequences together. : )
Good luck everyone!
G
Tuesday, 29 March 2011
Shot 09
Okay heres the hand shot. I've changed the timing and most of it is on singles now as it felt too slow on doubles. Would like to know other peoples responses to it before I cut each frame to insert the background detail of the page (which I will post above this).
Friday, 25 March 2011
@James Trimm
Your background is with Andrew Stalley. Text me if you don't have his contact information.
---Grace
---Grace
Wednesday, 16 March 2011
Collective Group Whispers (from sound studio)
Whisper recordings by musicconsumer
These are the whispers that we recorded in the Sound Studio, note that Alison' recordings are in three parts as this is how it was recorded.
These are the whispers that we recorded in the Sound Studio, note that Alison' recordings are in three parts as this is how it was recorded.
Tuesday, 15 March 2011
Wednesday, 9 March 2011
Animated text idea
A video for an animated text idea, dropped for it being to literal; considering the same words will be heard on the audio of the film.
Tuesday, 8 March 2011
Sunday, 6 March 2011
More detailed production schedule (edit: shots assigned)
Hey look at that, more information:
Here's the shot information Eifion sent to me:
shot 01 = 232 (116) [claimed by Farideh]
shot 02 = 61 (~30) [claimed by Nathan]
shot 03 = 52 (26) [claimed by Nathan]
shot 04 = 67 (~33) [claimed by Farideh]
shot 05 = 114 (57) [claimed by James]
shot 06 = 140 (70) [claimed by Alison]
shot 07 = 85 (~42) [claimed by Eifion]
shot 08 = 99 (~49) [claimed by Alison]
shot 09 = 198 (99) [claimed by Eifion]
shot 10 = 173 (~86) [claimed by Grace]
shot 11 = 315 (~157) [claimed by James]
credits = 135 (~67) [claimed by Farideh]
animated logo = claimed by Grace
James and Grace tag-team for backgrounds.
Oh, and for the lucky soul doing shot 11, if you work at the minimum capacity I laid out, it's actually gonna take you about 18 days.
I'll place claims on this post as they're called in.
G
shot 01 = 232 (116) [claimed by Farideh]
shot 02 = 61 (~30) [claimed by Nathan]
shot 03 = 52 (26) [claimed by Nathan]
shot 04 = 67 (~33) [claimed by Farideh]
shot 05 = 114 (57) [claimed by James]
shot 06 = 140 (70) [claimed by Alison]
shot 07 = 85 (~42) [claimed by Eifion]
shot 08 = 99 (~49) [claimed by Alison]
shot 09 = 198 (99) [claimed by Eifion]
shot 10 = 173 (~86) [claimed by Grace]
shot 11 = 315 (~157) [claimed by James]
credits = 135 (~67) [claimed by Farideh]
animated logo = claimed by Grace
James and Grace tag-team for backgrounds.
Oh, and for the lucky soul doing shot 11, if you work at the minimum capacity I laid out, it's actually gonna take you about 18 days.
I'll place claims on this post as they're called in.
G
Number of frames to each shot
shot 01 = 232
shot 02 = 61
shot 03 = 52
shot 04 = 67
shot 05 = 114
shot 06 = 140
shot 07 = 85
shot 08 = 99
shot 09 = 198
shot 10 = 173
shot 11 = 315
credits = 135
shot 02 = 61
shot 03 = 52
shot 04 = 67
shot 05 = 114
shot 06 = 140
shot 07 = 85
shot 08 = 99
shot 09 = 198
shot 10 = 173
shot 11 = 315
credits = 135
Production Information for the Well Informed
This is what the pre-production schedule looked like:
Working on the production schedule. I don't have the time notes at this time, so the production schedule will be more detailed at a later date, but this is the information I have so far:
- There are 71 seconds in the animatic. Using that as a control timeframe, we need to put out 17.75 seconds per week (or 213 frames per week). If we work on a 4 days per week work schedule (Mon, Tue, Thurs, and Friday), then we as a group (because everyone will be animating) will only have to put out ~9 frames per day.
- Obviously this will fluctuate a little since I'll be assigning specific shots to each animator. I can do the math on individual animators once I have those assigned.
This is the shot information so far (I used the storyboard Alison sent out, so that's what I mean by "thumbnails"):
Thumbnails 1-4 = Shot 1
Thumbnails 5-6 = Shot 2
Thumbnail 7 = Shot 3
Thumbnails 8-9 = Shot 4
Thumbnails 10-11 = Shot 5
Thumbnails 12-13 = Shot 6
Thumbnails 14-15 = Shot 7
Thumbnails 16-17 = Shot 8
Thumbnails 18-19 = Shot 9
Thumbnails 20-25 = Shot 10
Thumbnails 26-30 = Shot 11
Credits (or "Shot 12") to be added in digitally.
(Credits can go to either Farideh or Eifion)
Now, some of these are considerably shorter than the others. You guys can pick and choose the shots, if you want, but whoever gets the shorter scenes will be doubling up. I suggest the animators amongst us with the most skill take on shots 10 and 11 since they are the most in depth (as well as the longest). The animators who volunteer for 10 and 11 will not be required to take on any other scenes if they do not wish to.
Hey look, a production schedule:
I know it's not terribly impressive at the moment, but once I have the time notes, I'll be able to accurately pinpoint when each scene should be done. If we follow this schedule in it's absolute form, we should have no worries about getting this thing done on time. Also, this allows for there to be two weeks editing time before printing the DVD. The two week grace period allows for Nathan, Farideh, and Eifion to edit and add sound to their hearts' content, the rest of the group to fix anything that needs fixing, AND we should have time to make some nifty cover art and arrange all of our data together before handing the project in after the break.
ENJOY.
Lt. G
Friday, 4 March 2011
Thursday, 3 March 2011
Thursday, 24 February 2011
Texture and Layout Designs
Hey look, something for the group blogger, whee.
We decided on Monday that the purely ink wash was the best choice for the background for the rough, textured, imperfect look of the medium, so I painted up a test texture so everyone could see what it would look like without all the furniture on it.
We decided on Monday that the purely ink wash was the best choice for the background for the rough, textured, imperfect look of the medium, so I painted up a test texture so everyone could see what it would look like without all the furniture on it.
And here's what it looks like with the furniture on the background:
Tell me if anyone has any suggestions about the design. I figured leaving the drawers black would be better since you could see the designs Eifion came up with.
Enjoy. : )
Grace
Tuesday, 15 February 2011
Research Videos
These are just some links to videos we watched to try and help us in creating the mood we want to put across.
The first link is called: The sea Prince and the Fire Child. About 54 seconds in the character goes into this blackness and although no one's talking, it's still not silent. The background noise sets the mood making it abit eerie, we would like to use this effect in our animation.
http://www.youtube.com/watch?v=6QWiJ5hIvWI
The Second link uses a very basic CG room, clever narrating and sounds, and simple animation to create this very unheimliche experience. It gets it's point across using a very basic set.
http://www.youtube.com/watch?v=tzR841AQLhc
The third link is again using simple animation to tell it's story. The animation is centred around this poem.
http://www.youtube.com/watch?v=JOQOSBoBh3E
The first link is called: The sea Prince and the Fire Child. About 54 seconds in the character goes into this blackness and although no one's talking, it's still not silent. The background noise sets the mood making it abit eerie, we would like to use this effect in our animation.
http://www.youtube.com/watch?v=6QWiJ5hIvWI
The Second link uses a very basic CG room, clever narrating and sounds, and simple animation to create this very unheimliche experience. It gets it's point across using a very basic set.
http://www.youtube.com/watch?v=tzR841AQLhc
The third link is again using simple animation to tell it's story. The animation is centred around this poem.
http://www.youtube.com/watch?v=JOQOSBoBh3E
Basic Storyline
The theme for this animation is phobia, specifically the fear of failure (Kakorrhaphiophobia). The animation is based round this one character's fear of failing, showing how it effects them. Basically we will only have one character, there's not going to be any direct dialogue and the character is going to be genderless. This is just the basic storyline for now.
Welcome
Hello and welcome to our group Blog, Spicy Moose Stuidos!
This blog is Group 7's blog made up of-
Director: Alison Pope
Producer: Grace Suarez
Animators: James Trimm, Nathan Ansell, Farideh Langroudi and Eifion Sven-Myer
We hope you enjoy our blog.
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